domingo, 13 de mayo de 2012

Corsair´s Fame



April 1587. Francis Trenchard, corsair protected by the crown of England, goes to the West Indies with the mission to undermine Spanish power in those latitudes. Intervening enemy merchant traffic, transfer agents to strategic points of the islands, surprise attacks convoys of heavy Spanish galleons laden with gold and silver, well escorted. The Corsair will ally with favorable winds to carry out such risky firms. The distances are very long without help of the winds. The islands and the rich convoys are very far without constant winds.
And the time is short. Two short months to give a couple of blows to the hegemonic power that threatens the interests of the other islands in the Old World, the home of the corsair Francis Trenchard.


Corsair´s Fame has been designed with Vassal and PSP9 programs, fully automated, only one screen to play.

Components:
Board
16 cards
17 ships tokens
2 six-sided dice
17 markers

Corsair´s Fame  is a boardgame for one or two players whose theme is the exploration, transport and naval combats. A race against time in which the risk assessment, and the constant search for favorable winds will be the key to successs.

The approximate duration of the game is 1 hour, depending on the number of players and events that come into play during the course of the game.

The purpose of the author is the realization of Corsair´s Fame  in physical unit to play it on a game table -wood, of course!-. Wanted publishers.

If you want more information about Corsair´s Fame contact me in the mail blog.

Trenchard



sábado, 12 de mayo de 2012

Traffic Screen


From turn to turn, the cards entering and leaving the scene of conflict. When the cards enter the first time on this screen, the player has no control over them, but can analyze your position to prevent future events. Some cards they will eventually comes in your hand. Will the corsair fleet in right place and time, or decide to set a different course to meet more pressing threats?

Since the weather in the Caribbean, to the firepower of merchants and warships, at a glance the player has all the information needed to plan their next moves.